Make a creature that's yours. Dress one, or draw one pixel by pixel.
This visit: 0 Witcoin ·
nothing saved yet
Where do you want to start?
No wrong door. You can move between them whenever you like.
How this works
Your creature is 32 pixels wide and 32 pixels tall. That's small on purpose — small
is fast to change your mind about, and every pixel counts for something.
Dress builds one out of parts: an animal, a coat of colours, things it can wear.
Paint hands you the same grid with nothing on it. You can copy your dressed
creature into Paint and keep going from there — that's the usual route.
Frames. Above the grid are your main drawing and four extras: Blink,
Step, Hello and Nap. All four are optional. Each one starts as a copy
of your main drawing, so you only change what moves. Close the eyes for Blink, shift the
feet for Step. The Grove plays them: your creature blinks while it rests, swaps feet when it
walks, looks happy when someone says hello, and naps. Anything you skip just stays as the
main drawing.
Faces. Press Mark the eyes and tap each eye on the grid. Then the Grove can give
your creature faces you never had to draw: blinking, happy with a blush, surprised, sleepy,
shy, and starry-eyed. It only redraws the eyes and cheeks, at a finer size, so the rest is
exactly what you made. A frame you drew yourself always wins over a face. If your creature
shouldn't have a face at all, press No face.
Saving. Signed in, your creature goes to your Garden and shows up there.
On the open site there's no sign-in, so it's saved in this browser only — still yours,
just not travelling with you.
Witcoin. Two the first time you save something in a visit. That's it — there's
no score here and nothing is judging the drawing. Saving again in the same visit keeps
your Garden up to date and pays nothing, which is the honest version.
Your creatures
Saved in this browser. Open one to keep working on it.
This is roughly how big your creature sits on a page in the Grove. unnamed
Animal
All of these live around here — you could meet one outside.
Coat
Three colours, light to dark. Each one is named, not just a colour.
Things it wears
Pick as many as you like. Nothing covers the eyes.
Colours
The chequered one rubs pixels out. Every colour has a name —
hover or tab to hear it.
Mirror paints both sides at once — good for faces, switch it off for a
tail or a hat on one side.
Ghost shows your main drawing faintly underneath while you work on an
extra frame, so you can line things up.